The technical alpha will feature four playable classes. While these will ideally provide an ample challenge, Blizzard assures mobile users that these dungeons will average 10-15 minutes. The dungeons are filled with both lore and loot. For those who want to explore with friends or strangers, those players can party up for dungeons. Six zones will be available over the course of the technical alpha. The hunt for the Worldstone remnants begins in Wortham, where players can explore areas like Ashworld Cemetery, Dark Wood, and the Shassar Sea alone at any time. The goal is for players to hunt down what remains of the Worldstone and destroy its remnants, a journey that will take them all across Sanctuary. While the Worldstone has been shattered, its remnants threaten to throw the world into chaos. Players will return to Sanctuary five years after the destruction of Worldstone, putting this story square in the middle of Diablo 2 and 3. Since then, Blizzard's clarified a number of things, including a series of items that the development team cleared up today on the Diablo Immortal website. It's been over two years since Shacknews last went hands-on with Diablo Immortal. Not only did Blizzard reveal more information, the team is about to roll out the game's technical alpha. There hasn't been a lot of information on the game since it was first unveiled at BlizzCon 2018, but that changed on Thursday. The publisher is still working on Diablo Immortal, the series' first foray into mobile platforms. However, it's not the only Diablo game on Blizzard's plate. There's been a lot of attention on Diablo 4, which is still in line to release on PC at some point in the future.
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